In this post I'd like to share some screemshots of blockouts for key environmental features, like dumps and fences. Tried to focus on establish scale, positioning, and the overall layout without getting bogged down in details.
Fences actually are crucial for guiding players, defining boundaries, and adding to the overall atmosphere. During the blockout phase, I decided on the height, length, and style of fences, ensuring they fit seamlessly within the game's environment.
Stay tuned for more updates on "STATION" and the design process behind the scenes!
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