Video Game Artist
- Created AAA 3D art from the blockout stage to the final polishing that works within technical constraints;
- Experienced the entire game landscape creation pipeline: height field generation, texture masks creation, layered material set up, decorated and customized biomes, creating roads and city streets;
- Integrated finished quality assets into the levels;
- Communicated directly with the client, discussed the tasks and proposed solutions;
- Took part in the development of Call of Duty Modern Warfare II.
- Participated in the development of the project at the early stages, took an active role in the evolution of the game, working with team members to understand the vision and design for the game and used that experience to inform concept work;
- Developed, conceived and designed the textureless scenes in the early stage of the production in conjunction with the art team and level designers.
- Participated in the creation of ideas and plans for a locations;
- Created and maintained fully textured modular assets and integrated them into levels;
- Worked closely with the art lead and the game designer to create 3D content that visualizes the vision of the horror game;
- Created and customized materials and decals;
- Set up lighting at locations that enhances the mood and helps directing gameplay;
- Collaborated with team members to cope with technology difficulties.
- Analyzed and optimized nearly finished environments and ensured compliance with visual requirements.
- Created levels according to the concept, the requirements of the gamedesign and technical restrictions;
- Created strong environment storytelling with set dressing and integrated the produced objects and textures into the levels;
- Set up materials and shaders to achieve the best possible final quality and helped establish best practices for the modelling and texture pipelines;
- Collaborated with artists, engineers and designers to ensure effective integration of art and gamedesign;
- Ensured the visual quality of each environment through tuning, bug fixing, and play-testing;
- Maintained level optimization.
- Located and set objects and assets at the level according to gameplay and artistic vision;
- Worked closely with the Art Team to understand and balance the artistic and gameplay direction of the project;
- Set Lighting in accordance with art requirements;
- Profiled performance and tested gameplay elements of a completed level to be able to optimize and troubleshoot issues that arise.